I'm an interactive designer, developer, and deconstructionist.
That is to say, I love tinkering with things and learning how they're made so I can break them and remake them into something new. Stubbly is my digital workbench, a collection of the tools and skills I've acquired over the years and the projects that came of them. Please mind the debris, beware of splinters and enjoy the results of my time in the ol' shop.Let's see something
“Knives and Shine” was an HTML5 game created for the WGN Network to help build excitement for their newest upcoming drama, “Outsiders”. The show follows the Farrell clan, a large family who’ve lived off the grid in the mountains of West Virginia for generations, and depicts what happens when modern society clashes with the old. Our team was tasked with creating a game that was both fun and captured the culture of the Farrells society. After seeing a competition in an early episode involving giant knife throwing and moonshine, we knew we had the basis for out game.
The experience was built with the Pixi.js rendering engine, and required close collaboration with the team’s designer to create enough targets and level variation so that the game remained fun while the challenge increased.
My high score was 31. See if you can beat it!
Play the GameWhat is it that I do? Have a look:
In a few words, I love creating things. If it has a screen, I’ll design for it. I’m not too picky.
Here's a quick visual breakdown of my work, sorted by a few relevant categories. At a glance, it gives you an idea of what I've occupied my time with. The more work I've done in that particular category, the bigger the bar. But don't let the bigger bars dominate your attention - I'm always trying to take on new endeavors and some of my personal favorites were projects I previously had no experience working with. Go ahead, toss a virtual dart at your screen and start browsing!
project type
project role
project
What I've Been Up To
I have a habit of filling up my schedule pretty quickly with projects of various natures. I tend to take on a project when it's something I can learn a lot by doing, so if there's an element of eccentricity in my collection of work, well, it's because there's a lot I don't know. Here's are a few of the latest and greatest projects:
Netflix Content Marketing
advertising
The Fog Horn
app
WGN Outsiders: Knives and Shine Game
games
Virgin Galactic Website
web
If you're interested in more info on any or all of my work, feel free to get in touch!
The Stubbly Creed
No creative is worth their salt these days unless they have some sort of declaratory, self-affirming statement. These are mine:
Make the Journey Memorable
When you’re fortunate enough to have someone’s eyeballs on your work, make it worth their while. Sure, there’s something to be said about getting your point made clearly and quickly, but that point is going to resonate much more if more is delivered than what was expected. I want to create things that aren't simply used, but make a connection with the user that is remembered beyond the experience.
Let the Details do the Talking
I’m not sure there’s a better place to be a stickler for details than interactive design. Every seemingly miniscule transition and subtle rollover makes the experience easier and more fun for the user to get through, and that’s worth the extra time. The details are the subtle layer that speaks to the user without them noticing - they're what make Rule #1 happen.
Keep Things Fresh
I take pride in knowing a little about a lot of things. I believe that the more you're exposed to, the more weapons you have at your disposal for solving creative problems. So while I'm always focused on mastering certain skills, I'm constantly looking to learn more to maintain a fresh and relevent perspective.
Practicality - It's Only A Guideline
I like working along the edges of my imagination - when it dons on me that I don't know exactly how to do something, that's when I'm most eager to persue it. And more often than not, when I allow myself to dive down the rabbit hole I end up creating the things I'm most proud of. When you can afford an adventurous spirit, the results can be awesome.
There's a lot more proselytizing where that came from. Learn more about me
...they see me scrollin...
So you made your way down here. Welcome to the end of the page! If you're looking for somewhere to go next, why don't you check out this particularly awesome thing?
Otherwise, I hope you're a real fan of footers.